The Account of a Lifetime

September 27, 2010

The Prefabs

Filed under: Uncategorized — xisor @ 7:54 pm
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What is certain is that everyone, except Vehekar, feels that they will suffer from 2 levels of Fatigue, unless a proper rest can be found soon.

You enter into a vast stone cavern. Ahead, within the cavern is an illuminated complex of pre-fab cabins set on risers and illuminated by a faint pool of light within an abyssal sea of darkness. The cavern, irregularly shaped, seems impossibly vast to fit into the space beneath the ice station.

And yet…the walls and ceiling cannot be seen, an impression of a limitless gulf surrounds you, a cold and guttery wind blows through it. Ancient, corroded machinery and mining vehicles (long since completely dead) loom blackly in the darkness of the cavern. The floor cracks beneath as you walk, a gritty ice.

Both Hek and Verbal gain a keen sense of familiarity with this place.

As you approach the cabins, Petr recognises the icons on the prefab; a prospector and assayer’s control centre, once the place of a tech-adept assigned to oversee mine workings.

Outside luminen globes on stanchions sway slowly in the cold wind and, from within, the lights still flicker as faint pulses of static can be heard.

Entering into the cabins, you find a scene of utter disorder and chaos; much of the control consoles and machinery seems to have been repaired and modified, unspeakable connections spliced between them connecting in strange ways. Additional instrumentation and clockwork apparatus obviously not part of the original machinery has been added in an haphazard manner.

The machinery is powered and intermittently ticks over, registering data on pict-screens, the print-styluses scratching in response. Much of the spare wall space and other surfaces have been covered in a riot of parchment diagrams of strange mechanisms, occult diagrams, data readouts and star charts.

September 16, 2010

After Dead Stars

Filed under: Bolthole Game — xisor @ 12:46 pm

The thinking is this:
– somewhat neutered DH campaign
– continue as is
– fob decision off on next GM (mark/LL?)
– RT campaign
– combo campaign
– different system (Call Of Cthulhu?)

Personally I’m waiting on seeing what develops through DSs. I think a combo RT/Ascension campaign could be great, but that Ra’s idea for a ‘lower key’ campaign could work well too. With that in mind another DH campaign (possibly involving RT characters? Dan could try an explorator or navigator for example) which bridges into RT. Then when we’re nearer ascension we can do a joint RT/Ascens campaign?

In any case, I like the idea of the narrative being continued, even if we divert away from Theta Cell a little. Or give Theta Cell a starship/assigned to a Warrant of Trade? Hmmm. Who knows!

I like the thought of keeping Talon on the go ’til ascension level, but I’d happily move her offstage for a while as we do a RT-oriented (or lower key) campaign.

Taking Ra’s low-level game idea, there’s a thought in my head that ‘noob’ characters could simply start at the bottom but earn double XP per session, so they advance very quickly to catch up but have the added hamstring of being much weaker in general? It work as a RT/DH cross, all start ‘out of the book’, 400xp for DH noobs, 5000xp for RT noobs (i.e. rank 1 RT) or something along those lines?

Anyhow, food for thought. Need to see how we do in Dead Stars anyway!

September 13, 2010

Phase Change

Filed under: Bolthole Game — xisor @ 10:55 pm

“Inquisitor Pitgober has furnished us with further information regarding the possible foes we shall face,” said Talon. At around this point the magnitude of what you faced readily became apparent.

Foremost: Mara itself. It is a haunted, cursed and unforgiving place. If the cold doesn’t get you, you’re over the first hurdle. Beyond that: the warp itself leaks into reality. Expect the improbable.

“The Psycheneuein,” explains Acolyte Calium casually as if presenting a Monday morning departmental report. He has prepared a series of diagrams and slides for the purpose. “A psychic vermin; they can infect and plague psykers. Warp use near infection summons them. They are like daemons insofar as they are terrible manifestations of pure warp potency. And yet…they are unlike daemons. Their behaviour is predatory, animalistic. It obeys more sensible patterns. They are theorised to originated from calmer, albeit more concentrated breaches in the warp. A spiralling interplay of reality and unreality wherein the vague notions of ecology and species progression are imposed on the very warpstuff; they are a plague and a terror. I have faced them and I have survived them. I hope never to face them again, but it is with calm resolution that I consider it a certainty.”

He switches the slide to a picture of himself in psykana garb.

“The final stage infection is a psyker acting oddly. Typical signs are distractedness, social negligence, forgetfulness and unprecedented intellectual retardation. Conversely, the potency of their powers is enhanced in final stage, making this infection not only dangerous, but an heretical temptation to use unholy power. Final stage infected are notoriously difficult to subdue and have proven highly resistant to psychic probing. Mr Nicodemus, I strongly recommend against using your powers on such suspects unless it is as a diagnostic aide.”

The slide transfers to a pictogram of a single word: Larva, with lots of pictures of evidently non-Psycheneuein larva.

“Killing a final stage infection releases the larva. They are, being composed of pure warpstuff, nonetheless terrifying spectres. Killing them is simple and recommended. There is, however, a danger that they will transform into fully formed adults if they are ‘killed’. Banished is, I believe, a more appropriate term, so when I say killed you can understand the intricacy of actually ending these threats is not…simple.

“The ‘adult’ psycheneuein most closely resembles a vespiform. It has a flowing, inconstant appearance accompanied by a horrific psy-buzzing. Expect the sight of it to addle your mind. It is tough and a fearsome psychic foe. Defeating it is not easy, but it is possible. Concentrated weapons fire, blessed weapons and psychic attacks are of some potency. It should be noted that certain successful attacks, mainly of the psycho-physical form, against non-psyker targets have led to non-psyker infections. On the bright side, it is noted that if the adult form does not directly infect others, killing or banishing it *will* end the individual threat. Unfortunately there tends to be alot more than one. To reiterate: psychic threat akin to possession. Killing the psyker typically spawns larvae though sometimes adults. Killing the larvae usually stops them, but also sometimes precipitates metamorphoses into adult. Adult forms are exceedingly potent psycho-daemonic foes, but killing them promptly will end their threat. I’m afraid that’s essentially all I can give you,”

He clenches his hands, answers a few questions from the Janissaries and the other acolytes. The answers are typically helpful yet worrying.

Explicator Talon takes the floor.

“We are well acquainted with the foes of Inquisitor Pitgober. Our previous master, the heretic Sale, is a noted Occularian, a sect of industrious seers obsessed with divining or otherwise obtaining foreknowledge of the future. It is expected that due to Theta Cell’s previous involvement in matters Haarlockian, peers of Sales within this sect will most likely have pieced together sufficient knowledge to ascertain that Mara is a site of prime importance; we expect powerful psionic or malefic opposition from them, but we can bolster our expectations by the fact that such concentrations and obsessions have as yet proven largely fruitless.

“A second more insidious threat is now well-known to us. The Pilgrims of Hayte, a cult devoted to the ruinous powers, inspired by the Haarlock’s machinations in the past year, are undoubtedly in pursuit. From what Pitgober could extract from the vaults on Scintilla, they too are thought to possess immense malefic prowess. More particularly it is expected that they are to use more potent, aggressive techniques than the Occularians, certainly not baulking at the possibility of the use of their own daemonhosts or abominable mutants. Their threat is likely erratic and though formidable we also expect it to be increasingly disorganised due to their lack of proper infrastructure or direct resources.

“Though it may come as a surprise to you, Inquisitor Marr has furnished us with some extensive information which I had been instructed to conceal from Inquisitor Pitgober. I believe I failed in this task, but that Pitgober recognised the Imperative of Marr upon my actions and has reconciled them. Nevertheless, the woman who rescued you from Quaddis is rumoured to be (and in Marr’s eyes, factually is) a senior Logician agent. The Logicians are a further heretical sect closely allied to many branches of tech-heretics,” she cast her eyes squarely upon Petr at this point. Though he remained motionless, everyone was sure they read deep ire, almost enraged embarrassment. “They believe in sacrificing the religious orthodoxy of the Mechanicus in favour of some oddball, wild philosophy pushing naive investigation in favour of relentless, rigorous application of sacred lore. You may recall the Churgeon of Coscarla, she was a fellow Logician agent. We have reason to suspect that Uriah Tahr was involved with Logician lore, but feel this is a side point. They are known to be in possession of sufficient facts to lead them to Mara, therefore we expect their presence. In what number and with what forces we do not yet know, their resources have been minimal, but their heretical capital is perhaps enough for them to have secured the aide of others.

“Given the nature of the devices we have seen of the Haarlock’s estates so far, two bound daemons, an infernal astromantic engine of unspeakable power, the apparition of the Tyrant Star, a future-scyring automaton and a proliferation of chronometric anomalies, not to mention the overwhelming number of enemies and heretical allies known to have been made by agents of the Haarlock line, I can cynically expect no shortage of opponents. One unifying factor in all these threats, be they the mutant, the alien, the heretic or the infernal machine, all are under the purview of the Inquisition and, if Inquisitor Sale’s actions are any example, any Inquisitors associated with the matter are viewed as suspect and unreliable.

“If I might infer some speculation of my own, I would not be wholly surprised if we found Inquisitors Marr and Pitgober breaking the cordon to pursue the Blind Tesseract themselves. I believe it was you, Petr,” said Talon. She motioned at the Sollexan priest, carefully observing his reaction. “Who indicated that we may well be bait. I concur, though enormous weight rests upon our shoulders and I will not see us fail, I cannot countenance the fact that we are possessed of complete knowledge of the situation. We will be surprised, we will face foes of no unsubtle power. I would therefore raise the point that we may find ourselves in direct conflict with Inquisitors who are neither Pitgober nor Marr. I ask that you steel yourselves for this possibility and carefully consider your loyalty to the God-Emperor on Earth before committing yourself to a particular plan of action. For now, we have our orders and despite the terrifying prospects we face, I attest that our greatest fear is failing Him.”

She nodded silently, closing her eyes in prayer-like fealty.

Sergeant Childre took the floor next, dressed in shipboard pre-deployment fatigues. His voice was stern and largely monotone, the dreary attributes of Maccabeus Quintus clearly portrayed in the absence of inflection.

“It should be noted that we will be making planetfall with a party precisely equal to the largest known successful expedition to Mara. Consider your gear and your equipment, we shall be making planetfall as soon as Captain Xail deems it feasible. He has asked me to relay that his Navigators indicate mere hours to breaching realspace. We have our tasks and the Emperor protects.”

The Judicious Remit of Theta Cell versus the Apoclaypse

Filed under: Bolthole Game — xisor @ 9:48 pm

Pick yourselves an Acolyte title:

– Explicator (lone operative type, like a junior Interrogator, a proper ‘agent’)

– Deductor (a PI-style acolyte)

– Scriptor (an organisation-focussed acolyte, almost middle-management…for the Inquisition!)

– Lector (an intellectual acolyte, bearing implicit sanction to possess and contemplate uncommon lore)

– Agitator (a frontman acolyte, a person-type, often a pseudo-cultist for the Inquisition, often priests)

You are aboard the strike frigate “Sigillite’s Word”, sent with all speed to the long-forbidden world of Mara, a world of ice, secrets and death. You have been sent because it has been discovered that the long-vanished Erasmus Haarlock sought a place or device called the Blind Tesseract in the process of pursuing his one true desire. Some among the Inquisition have long known of the Blind Tesseract and that its entrance lies far below the surface of the cursed ice world of Mara. The mysterious and powerful Lord Inquisitor Marr is one of these few and, through him, your own Inquisitor Pitgober has learned of it.

You can still remember his face growing grim as he talked of the Blind Tesseract as a place of lost knowledge where time and space are bound by strange devices, this knowledge finally sparked and unveiled by the curious activation of the Steel Clock on Quaddis and various other phenomena across the sector. The escape of the daemon on Sinophia and the destruction of the House of Dust and Ash on Solomon seem somewhat less random and unconnected with such hindsight. Far flung worlds and obscure devices activated in strange astromantic synchronicity, their fractional import conspiring to unveil a greater, more terrible truth: the last destination of Haarlock revealed.

Under High authority you have been given power and command over a most singular mission: to discover what Haarlock’s designs were and prevent his secrets from falling into the hands of any other who would discover them. Pitgober spoke to the effect that he can no longer trust any others with this task, and if he or others of prominence within the Ordo were to make the journey, even in secrecy, the risks would be all the greater. So it is ordained that you must succeed if Haarlock’s dread legacy is not to bring ruin on all.

Acolyte Explicator Talon resides within the minor strategium aboard the “Sigillite’s Word”. She and the others assembled are the custodians of the remaining knowledge unspecified in your extensive briefs. She has been reticent on the point of her own travels since the acolytes Ventilator, Verbal, Vehekar and Petr were separated from her after their meeting Uriah Tahr on the feral world of Strank. She has been appraised of the fate of the sorcerer Tahr, likely through her participation in the Interrogations sanctioned by Pitgober on your debrief from Orbell Quill. It is thus expected that she is quite well aware of the events that have transpired for Theta Cell since their incarceration in the Red Cages of Quaddis.

She stands in the regular company of Captan Abner Xail, the CO of the “Sigilite’s Word”, a relatively young but experienced officer whose high competence and easy charm have earned the respect of the crew, the soldiers and the specialists aboard the ship. An escort of Captain Xail’s junior officers have been seconded to your service whilst aboard ship, seeing to your needs and requests.

He has made two points clear in the repeated briefs, planning sessions and consultations: firstly that the ship’s outstanding cadre of Navigators are aiming to put the “Sigillite’s Word” as close to Mara as is feasibly possible, meaning the descent from emergence to low-orbit should take mere hours rather than days as is more typical of warp translation. Secondly that, as per Pitgober’s instructions, it is expected there are others, enemies and rivals, in close pursuit and therefore such an aggressive emergence from the warp is neccessary.

In near-constant talks with Explicator Talon is the squad of Inquisitorial troops bonded to Pitgober’s service and secured from a vouchsafed neutral Inquisitorial Fortress; his Maccabian Janissaries. Ten elite troops drawn from the Janissary Cadres of the Imperial Guard raised from the arid, pious world of Maccabeus Quintus. They are led by two highly experienced NCOs, sergeants Childres and Makrade; the team is battle hardened, tough sworn in service at the seven shrines. They see their duty as sacred, their obedience to agents of the Golden Throne as second only to that of the Emperor himself.

Though strong, courteous and generally humourless, it has become plain that the ten men are not mindless, each has contributed widely and expertly in preparatory consultations, drawing attention to the possible threats faced on Mara, the logistics of the situation and the necessity of planning for catastrophic coordination-breakdown.

(The squaddies names are as follows: Sgts Childre and Makrade, Janissaries Gaius, Helenith, Kraven, Arco, Sufal, Nauls, Cars’son and Janaad.)

Of the other near-constant companions of Explicator Talon there are two: first is Astropath Kessa Silinus, a haughty woman of much experience abroad in the Imperium only recently inducted to Inquisitorial service. Stooped and in her late middle-years, she exudes little except a resounding mental fortitude. She seems intolerant of inefficiency and has developed a severe rapport with all except Petr whose efficiency and organisation she seems to particularly value. Evidently she does not feel fully subordinate to the acolytes, though she has proven fully compliant so far, albeit grudgingly.

The second is Acolyte Calium Samiel, a smooth and professional agent of the Inquisition in a curiously similar-yet-opposing mould to Explicator Talon. Though a lean and muscular man of middle age, he carries himself with the noble, restrained demeanour of a well-adjusted administrator. These aspects bely the fact that he is a potent battle-psyker possessed of combat experience versus the Psycheneuein.

Thanks to your status and importance in this mission, you may arm yourselves as follows:

– Any items, supplies or services up to Rare availability which you feel you need from the Rulebook, the Inquisitors Handbook (and from other texts on appeal/plausibility) which is also feasibly acquired within the timeframe.

(- The above may include mechanical servants (skulls etc) in number up to your Int Bonus)

– A single item of up to Very Rare availability. (Further items may be requested but are not guaranteed)

– At very least a hooded environmental bodyglove and respirator to protect against the harshness of Mara

– Hexagrammatic wardings on their armour (or if no armour is worn, on their bodygloves)

– Twenty rounds of blessed ammunition. (If nothing suitable carried, they may receive a best quality stub-revolver with which to fire said ammunition from)

Abroad in the Void

Filed under: Bolthole Game — xisor @ 8:38 pm

It has been a month since Quaddis’ Revel in the Darkness. A fortnight since being deposited at Orbell Quill’s orbital station in the care of the new psy-intendant Sevore ‘Old Man’ Rinnox, the successor to the last who was retired under mysterious circumstances. The passage of family fortunes nevertheless heralded your arrival, the tales of benefactor-investments and distant patronage from Malfi and Sinophia strike you as odd, but appropriate. Verbal recalls the interest Enoch Silon had taken in his quaint, agri-homeworld; possibly due to the mob connections.

Between the acolytes, they had scant time to set foot on Orbell Quill. Lady Nile, a fellow survivor of the House of Dust and Ash and effector of their speedy escape from Quaddis, had fled the scene immediately, her unnamed and unmarked Jericho-VIII transport sped for the warp within an hour of depositing the acolytes on the orbital. Vipus vouched to remain on the orbital, evidently disturbed by events and taking solace in the spartan, barely-stocked librarium under Rinnox.Together it was proposed that they would care for the disturbed and convalescent Tarrik Doru, nursing him back to some form of sanity before returning him to Scintilla.

Within a day, response was astropathically gained from the Scriptors of Inquisitor Pitgober at Scintilla’s Tricorn facility; a vessel would be due imminently to acquire the acolytes and continue with their mission. The specifics were this:
– Lay low
– Await only Pitgober’s personnel
– Ignore all other distractions.

A day later the acolytes were pursuing the rumour that Uriah Tahr, or someone posing as him, was still alive and manipulating things at the behest of a mysterious Scorpion organisation. Unknown to the acolytes the expected ship had arrived ahead of schedule, before it had left in truth, and agent Talon, last seen on the foothill bogs of Feral world Strank, was in pursuit of them across the surface of Orbell Quill.

When Talon finally caught up with the acolytes, it was to deliver the most unwholesome news yet: Pitgober and his former master (Inquisitor Lord Marr) have uncovered crucial information pertinent to the Tyrant Star’s appearance at Quaddis. The entire sector’s Ordos are almost singularly in uproar, factions racing and old feuds being simultaneously forgotten and reignited across the board. Quite specifically, Talon relates, the action of the Steel Clock seems to have set off a chain-series of events across the sector, culminating in the unveiling of a most singular fact: the last known destination of Erasmus Haarlock was the interdicted, dead-world of Mara. A further fact was unearthed: he was pursuant of an archaic, possibly xeno-heretical technological device known simply as the ‘Blind Tesseracht’. It has been noted in fragmentary rumour throughout the histories and almanacs of the Calixis Sector for centuries, it seems he deduced its location and sought it.

He was never heard from or seen again.

That was one week ago.

Since then, the acolytes were returned to orbit where the Inquisitorial blackship, ‘The Sigilite’s Word’ awaited them. Aboard was Inquisitor Pitgober and agents acting on behalf of Inquisitor Lord Silas Marr. Although interrogation is plainly foremost on Pitgober’s mind, having promptly subjected each of the acolytes to three solid days of intensive mental inspection and invasive questioning, his staff seemed content with the results and, having profiled the results and dispatched them to Solomon, has notified you thus:

– You are being dispatched to Mara, suspected to be the location of the so-called ‘Blind Tesseract’ with full writs of authority, both on behalf of Pitgober and of Lord Marr.

– This device is thought to be the last destination of Erasmus Haarlock and, thanks to your efforts, has been identified as a key anomaly in the mystery of the Legacy of the House of Haarlock

– Transit to Mara is forbidden by the Conclave Calixis, usually even to Inquisitorial servants. You, the acolytes, and your subordinates have been assigned permission to travel to Mara.

– Mara was formerly the site of an Imperial Mining penitentiary which was overrun and abandoned due to recurring warp incursions resulting in the deaths of over twenty-thousand inmates in 768M41. The investigator at the time, Inq. Ark Ashtyn supposed that human presence on Mara precipitated the disaster by permitting some form of ‘critical mass’ which escalated the local conditions which created a spiralling implosion of unreality involving the predations of Psycheneuein

– Since the massacre the station has been a haunted shell. Though inherently unstable, phenomena seems to intensify the more that living creatures are in the vicinity and also with the more violent and negative emotions that are visited within its confines.

– After abandonment a bombardment squadron was dispatched to shatter the planets crust. They disappeared without a trace. Since then an Inquisitorial cordon has been in effect. Small expeditions report contradictory phenomena and mystery. Larger expeditions, both deliberate and accidental (cf. Mara Landing Massacre of 810M41) have al met with utter disaster

– The Sanction gained by Marr and Pitgober to dispatch forces to Mara is sanctioned by Inquisitor Lord Caidan himself (master of the entire Conclave Calixis)

– The warship “Sigillite’s Word” (a Tempest class frigate) has been put at the Acolyte’s disposal to ferry you to Mara (Pitgober is departing back for Orbell Quill, you notice a flash of resentment in his eyes at this; quite possibly Caidan’s sanction has forbade he himself from approaching Mara).

– The Holy Ordos of the Inquisition are watching your moves; failure is not an option

– You all have access to the following pages of document: http://www.fantasyflightgames.com/ffg_content/dark-heresy/news/dead-stars/dd2/dead-stars-player-handouts.pdf

September 12, 2010

The Thirteenth Hour

Filed under: Bolthole Game — xisor @ 9:28 pm

The light has fled as if before the dark clouds of a storm. A cold breeze blows, stirring gowns and feathery finery, though Xicarph is sealed in a dome of crystal. Guests throng to the Theatre of Clocks. Servitors pass through the rooms and promenades, lighting huge candelabra of pale candles. In the candlelight, a hush falls as minutes pass and many of the masked faces turn upwatd to watch the light become blotted out. Others in the crowd finger their weaponry and edge into position, waiting for the permitted carnage of the revel to begin. The barest sliver of light, like a ring of silver, can still be seen behind the dark orb that has devoured the sun.

In the last seconds of light, the countless clocks of the Theatre of Clocks, which have struck the hours of a thousand different worlds for a thousand years, begin one by one to tick in unison with the Steel Clock. The guests begin to mutter, surprise showing in every gesture and glance; such a thing has never happened before. With a sweep of the pendulum of the Steel Clock, the last clock falls into rhythm with its fellows and the air resonates with the ticking of a thousand mechanical hearts. Then, as one, they strike the Thirteenth Hour in a great chorus of noise and chaos.

As the final, thirteenth note is struck thousands of hands reach for masks and draw weapons. There is a heartbeat as the chime holds in the air… and then the world is plunged into a twilight gloom. All is primed, taut anticipation, but before a shot can be fired between rivals, an exultant voice shouts words as loud and terrible as the chiming of the Steel Clock. His heron mask glittering in the candlelight, an all too familiar figure leaps onto the plinth of the Steel Clock and gazes around smiling.

“Look, look at the sun!” he calls out. Above Xicarph shines the sun, so bright that it cannot be looked at, but it gives no light. All around in the impossible darkness people begin to scream and the sound of violence erupts in a desperate, panicked rush. “Come, Widower of Haarlock! Show me your face, it is your hour and you will unmask!”

A figure walks from the seething crowd, his robes billowing in an unnatural wind, his jackal mask still in place.

“You!” shouts the heron mask, and the wearer of the jackal mask reaches up and removes his own.

“Fool,” the Widower growls in a voice that is a hundred blended to one. “You have brought the Haarlocks’ by-blows here and sealed your doom! You thought to tame me, but you know nothing! You are nothing! By their blood I have summoned the black light of death for this world, a shadow out of time captured centuries ago by the Traveller but no less lethal now. In death I shall be free of him who comes!”

Suddenly the mechanisms of the great Steel Clock begin to whirl and change, and unholy howling echoes from the machine.

The deathly fires of a black sun crawl around the dark totality of the eclipse, blacker than the darkness of the void.

All around the chamber, men and women scream. Some fall to their knees beneath the black light, clawing at their eyes and faces, while others lash out at each other like rabid animals and the Widower laughs…

September 3, 2010

The Only Thing He Ever Failed

It might be news to some of you, but it certainly hasn’t sunk in for me. In one week(ish) I’ll be embarking upon the latest of my adventures. I’ll first set forth from St Andrews and the venture happily ‘back’ to Stirling, albeit this time not as a drifter.

Well, not quite.

The Failure of CS

The thing is, way back in high school, roughly eight years ago, I suppose, I sat Higher Computing. I was the only pupil in a good, 20-strong class to get an A. But there was a black mark. I got 11/20 on the AI NAB, the passmark was 12. I felt the marking scheme wasa wrong as a question gave two answers which were (IMO at the time and still to this day) are both plausible (but one, which I picked, is surely more correct than another).

In any case, I failed and I had to resit. I was a good programmer though, so I hope to complete an MSc in IT with an extracurricular avidity for AI. Who knows, could this be a rematch?

I’m quite exhilerated, in all honesty.

In other news

Really need to reconnect with folks on Sanity Lost, feel like I’ve betrayed them by being preoccupied. Baron, I-D, if you catch this are you interested in 4pm GMT onwards semiregular MSN Dark Heresy runs? Got a nice group running (as per other blog entries!), rather fun.

Also got a fair bit of reading done. Not as much as I’d like, but at least some. Too many anthologies to qualify as novels, I’m sure!

I also found £60 I’d forgotten about last night. I’m rich (ish)!

Now, lunch I think…

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