The Account of a Lifetime

August 17, 2010

Theatre of Clocks

Filed under: Bolthole Game — xisor @ 7:22 pm
At the centre of the inlaid device of the black sun is the legendary Steel Clock itself; a six meter high column of whirling clockwork, lever arms, scything blades and turning cogs made of glittering steel at the heart of which swings a great pendulum weighted by a curiously cut coal-like stone of iridescent mineral the size of a large fist.

Around the room is dancing, drinking and a variety of music Dancers, acrobats and many more artistic entertainers occupy spaces around the room, delighting or offending nobles as you might imagine.

Court gladiators and duellers, some of them nobles themselves even take up arms, wrestling, jostling and even settling old scores with bloody fights. Looking on, you see one gladiator decapitated to polite applause.

Nico senses something akin to the eye of the storm. The swirling vortex of emotions from all around is burgeoning with life, with excess. But also desperation, there is a pressure of fear and darkness lingering on the minds of everyone here.

“I like it,” Vehekar breathes.

Petr’s enhanced senses detect a fine amount of technical trickery within the room. And by fine I mean overwhelming. The influx and influence of data is almost painful to behold, but with effort Petr discerns nuggets and facts.

For instance, some of the clocks are running slow, some fast. They will synchronise, you expect, at the marking of the 13th Hour, though it’d be a SL (Numerology) or a Tech-Use test to be precise on that point

August 16, 2010

The Infodump of the Spider Bride

Filed under: Bolthole Game — xisor @ 3:56 pm
“And where is your dear scion himself? Ah, of course, he travels within the city. I taste the dark destiny of that bloody line upon you all, whether you know it or not. Erasmus had not been here, but his power touched it, he killed the remaining relations here, those capable of laying claim close to the family. His reach is immense, he has since left.
“But that is not your trouble; you seek the Heron now. I see him, yet only dimly, for the Ruinous Gods walk in his wake, he has already released one widow on the city, his sight now lies on the Widower itself; bound to the Haarlock’s Steel Clock as guardian. The Heron is hollow and nameless, he carries death of this world in his mind and may succeed where others have failed before. This Widower is being pawned or goaded by some force, but which even I cannot say. Of the device itself? The Conjurations, Conjugations and Conjunctions…the Steel Clock not only regulates and predicts astronomical events; we understand it can manipulate them. I fear the Widower will serve Haarlock no more; spite has consumed him and the key may be in his hand now to end his own suffering…and this world’s with it.
“The blood may tame it if it has the will, but to slay such a beast as the Widower as he is is no small thing; no trifle of the laser’s heat or assassin’s needle to perform,” she gazes at Nico and Petr specifically on this point, perhaps indicating something beyond her gifts. “But his heart plucked from its keeping place and shattered will shatter also his living death. The culmination of the Revel; through the thirteenth hour is he vulnerable. In the dread of the Traveller’s return we serve.”
With that, several ladies emerge from the corridor, beckoning you onward. You emerge from the sanctuary, back into the gardens. Spiders mark the path back to the city proper. The lady Weia, Vehekar’s friend, suggests the Collapsed Palaces; the last reported sign of Vulpa’s cronies aside from the Red Cages.

August 15, 2010

The Steps of the Pleasure Garden

Filed under: Bolthole Game — xisor @ 1:22 am
You enter the High Steps of the Pleasure Gardens through the exterior gateway nearest the massive, squat and artful marble domes of the Akasen Follies. The gateway is grand, arching many metres high overhead, structurally and architecturally reminiscent of the archway seen in Coscarla District by Petr on his very earliest mission.
The commercial expedition into the Follies had proved fruitful, revealing not only the variegated companions of the sector-famous Follies, but also the darker black market and the revelling parties punctuating the prelude of the Tattered Fates Festival.
The thick vegetation lining the sides of the walkway led on into oppressive, sweltering shade. Iconic shrubbery from across the sector and beyond can be seen within the gardens, almost all magnificently tended and pristinely kept. The Gardens are not, however, neat. As you walk onwards there are increasingly many secret, curious or discreet passages barely visible, leading off to at least a few accidentally exposed groves and secluded ponds. The true depth of the gardens’ secrets seems almost fractal in nature.

As you climb the tiered gardens, each new level unveils a new sense of wonder and mystery. A further turning reveals a thinning of the shrubbery, a magnificent viewpoint from which many more tiers are visible, as well as the city itself. The marble-veined dome-supports arc high above the gardens, reaching kilometres into the air above the city itself.
Looking across the city the central focus of the Gabriel Chase Estate is quite plainly visible, the manse a singular structure in its centre bearing vague though more wholesome similarities to the Haarlock’s Folly of Sinophia. Beyond it to the left of the view lies the vast monolithic structures of the libraries, the Chancelry and the athenaeum. To the far right in the distance you are able to pick out the immense promenade, still thronging with crowds, wherein you emerged from the Red Cages stretching below the city.

Though the gardens rise further behind you, their heigest peaks sprouting gargantuan buildings which reach further upwards towards the dome’s roof, the rise upon which you stand obscures the dormant and Ashtear spaceport, your likely point of exit from the city providing you stop the Heron Mask.
Walking further within the gardens, with a vague idea as to your direction, the movement of arachnids and birds seemingly drawing you onwards, you sense the deepening almost narcotic headiness of the gardens; a place you would feel utterly enraptured by in almost any other circumstance. For now, it feels sinister, ominous…pregnant.
Your path arcs backwards, you feel you are retreading steps but everything is new, unique and yet wholly ancient. Vibrant and tended, living and stagnant in its cloying scents. The few revellers who pass through the garden mutter heavily about the Twighlight Gardens, trying to draw your attention to parties and events elsewhere.
You draw downwards, approaching a nest of secluded grottos and sumptuous arbours. Shaded by filtering drift-silk pavilions and, quite surprisingly, shrouding void-fields, the Twighlight Gardens are a deepening plunge of cool shadow, despite the low, Quaddisian star’s blazing light beaming in from far beyond the dome. The outskirts have a strange mirage-like quality, like an unsettling luxurious dream.
As you mill within the borders of this mysterious realm, only a scant passing of epicures and masked dilettantes seem to visit the area; seemingly willing to risk their lives and more in the pursuit of pleasure. The remainder of those dwelling here are fleeting, this aspect of the garden is tended by a succession of pale and luminous beauties in perfect and graceful attire; unseen things scuttle just on the edge of sight. One of these ladies approaches you.

August 1, 2010

Inquisitor

Filed under: Uncategorized — xisor @ 5:00 pm
“Oh, he’ll be back soon. You, however, won’t be alive to see it.” I throw the knife at her, hopefully hitting with a roll of 04 (Thrown Weapon Training, something I never used before :P)
Frank says:
Works for me. For the sake of cool, we shall assume it pokes into her eye.
She writhes and gargles, but something inside has evidently been disconnected. She’s not dead, and doesn’t appear to be dying. Nico appears to have performed his first(?) full-frontal lobotomy.
George (Nico) says:
Nico moves closer and glares at her. So, she’s not likely to attack me?
Frank says:
Not at the moment, it seems. Also need to nip downstairs, back in a mo
Hooray, I’m alive
George (Nico) says:
Well then. If she’s not dying, I turn my attention to the body on the slab (I intend to mind-read the Flenser in a moment, see what I can learn from her). Also, (5+4+6+3+6=24, enough to activate Telepathy to Ventilator)
+Ventilator, see if you can get over here. I’ve found what I assume to be the Inquisitor, but they’re hurt bad.+
Ven says:
+Right away+
Frank says:
At the centre of the hospital pod, attached to an angled metal framework and hooked up to a life-support regulator is the mutilated Inquisitor. He is in a direstate, both legs below the knee and his right arm is missing, his Rosette is crudely nailed to his chest and the left side of his face has been flensed down to the glistening bone beneath. Despite his injuries, he is lucid.
Ven says:
poor guy
George (Nico) says:
I hiss at the sight of him. “Inquisitor. I am Nicodemus Tyler, in service to Inquisitor Marr.”
Frank says:
Right, we’ll presume Vent misses the slavers and makes it in alright for speed. Vent enters the room, sees the spasming flenser and also the Inquisitor.
Ven says:
ven makes his way towards them, usin the boxes
Frank says:
The Inq opens his mouth, about to respond to Nico when Vent appears at the door. His remaining eye widens.
“You,” he gasps, authority in his clear voice. “You have found me, this I did not forsee. Stand forth, acolytes”
George (Nico) says:
I ‘stand forth’. I also do my best with the medical instruments around to Stabilise him – roll of 09, Medicae+10 and Master Chirugeon
Frank says:
You are amazed that he still lives, given the condition of his injuries, the thoroughness of infection and non-medical torture implements being used.
George (Nico) says:
(5+8+2+10, Staunch Bleeding) Nico moves his hands over the Inquisitor’s body, trying to stop the blood flowing from his multiple wounds. “I don’t know how long I can keep you alive, lord” He hisses as he works. “Please, talk quickly.”
Ven just sent you a nudge.
Ven says:
“By the authority of the Emperor’s inquisition, I hearbye anounce to you the judgement of your peers. Death”
(Sorry for the nudge, wrong button)
George (Nico) says:
….
What now?
“Vent, do you know this man?” Nico hisses, still working to save his life
Frank says:
“Ventilator,” he breathes. “The sentence is passed, I shall die shortly.”
George (Nico) says:
“Yes, he will” Nico says grimly. “There is no real doubt of that here.”
Ven says:
“That may not be true. Know this… I act only in the interests of seeing you suffer at the hands of those with the correct authority”
Seal wounds.
George (Nico) says:
Nico shakes his head. “It’s a miracle that he’s alive as it is.” he looks down at the Inquisitor. “I don’t know who you are, but please, talk quickly. Where are we, for one thing?”
Ven says:
8,7,5+6+1=27. Pass
9+6=15 health
Frank says:
“It is a certainty, acolyte. I will die here, in a dungeon on Quaddis.”
Ven says:
Do I need to boost him again?
George (Nico) says:
“Quaddis. Well, that’s something. Who did this to you? The Beast House would not be so bold.”
Frank says:
(Nope, he’s as good [more, in fact] than is really medically possible. Nico saying it a miracle isn’t really hyperbole 😉 )
Ven says:
“Sale. You deserve this fate. Know this. Now, how did you get here?
George (Nico) says:
….
SALE?!
Frank says:
“Vulpa, Marcus Vulpa, one of their slaver chiefs, deluded fool. I followed him here, hoping to uncover his associates, he appeared time and again in the scryings of the diviners. Blood for the carnival and worse, Death is my sentence on him. Purge the unclean, purge the shadow point.”
George (Nico) says:
But… SALE? :-O
*is really, REALLY wishing Uriah had lived to see this*
Ven says:
“Shadow point?”
Frank says:
“How did I get here, Ventilator? Why I followed our predictions, we have been working towards this for so very long. I hadn’t believed in fate, but consider it a deathbed conversion, of sorts. A shadowpoint, yes.”
Ven says:
“What is this? And where can we find this vulpa?”
Frank says:
“A bleak-point, where the future is unknowable. Beyond which you cannot predict. He is above, I expect, the city of Xicarph, the carnivale. It was this which brought us here, but it is a ruse. A cunning ruse. There are other forces at work here, many others.”
“He is in the mask of the Heron; I fear you have already encountered him.”
George (Nico) says:
(Dammit, this would have been brilliant roleplaying for Uriah….)
Frank says:
(And Petr. And Verbal)
(And Talon)
Ven says:
“Then explain them to use, and maybe earn yourself a lesser damnation when you go before the emperor!”
George (Nico) says:
(Yes. Bugger. :P)
Ven says:
(Hehe… only vent is here. I feel honoured 😀 No interfeering)
George (Nico) says:
Nico stands back, realising that this man is beyond his help. “And the Jackal-mask? Who is he?”
Frank says:
(Woops, wrong way around; Vipus is the Jackal, not the Heron…)
George (Nico) says:
“The Heron mask, even” 😛
Frank says:
“There are unholy pilgrims abroad, the cults and noble families. The degradations of the Mechanicus,” his eyes flicks towards the heretek. “There are many and more.”
re: Nico: “He is a liar, a liar! Do not trust him. The warp shines in his black soul. Did this to me, for sport…for pleasure and to use me as bait for someone, something else. But he thought he had me broken, his mistake. Destroy him, destroy the sorceror.”
Ven says:
“Do not fear on that count”
George (Nico) says:
“I will. If I must turn this city upside down and burn the minds of hundreds, I will do it.”
Ven says:
“Tell us everything we need to know. Everything we can use. Tell us all if you serve the emperor”
George (Nico) says:
Nico places his hand against Sale’s forehead. “This way is quicker. Please, do not resist.”
Mind scan time….
Ven says:
nice
George (Nico) says:
I want to get as much out of him as I can before he dies
Frank says:
“Dark omens, dark prophercy, dark souls, the Great Conjunction. An ancient evil, lurking secrets. Left buried. The Heron has some cancerous plan, some malign plot he would not reveal; he needed the old blood, I think, to lure it out. Brought you all, brought the others, dust and ash, I cannot see.”
“Blood, it always comes back to that for them. Haarlock, the old monsters, knew too much, their world then, now and forever, whatever lies the nobles prattle. Do not forget that.”
Right, scanning in progress…

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